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Editorials
My Ideal Game
- By Mike
Schneider
[Please note: This was scheduled to be published January 3rd, 2002]
First, I hope you had a happy holiday season full of many magical gaming moments. I know I did. But yet, not from the games that you may expect from me, Mr. Editor In Chief of NShooters. Through some careful analysis of what did or didn’t do it for me during this break, I think I’ve discovered some traits that make for my ideal gaming experience…
Pick Up And Play
Long, engrossing, detailed experience? What is that? I’ve realized the games that keep me coming back are ones that I can pick up and play without requiring a whole lot of thought process behind them. Another debate could be waged about whether an over committed life is what contributes to me seeking games that may not be packed to the total brim with depth; however, it is certainly worth noting that I seem to find it most easy to go back to ones where I do not have to try to recall what I was previously doing in it.
Multiplayer
I’m eighteen years old, in the last leg of my high school days. Hot damn if I’m going to be spending them in complete isolation, playing through a drawn out single player quest. A bulk of my gaming time is spent playing games with friends, and it’s a wee bit hard to turn a one player game into a fun group experience. Single player stuff is great for a short show-off session of a certain lunchbox’s power – but it does little else for my friends or me.
Single Player With a Purpose
When I logged solo action during this break, it was largely because I was aiming to either open up extra multiplayer features, or else to beat top scores. Super Monkey Ball was a prime example of a game that did this for me – its single player rewards points that are used to open up extra goodies, in which, I also spent a large deal of time doing Monkey Bowling to try to remove a friend’s name from the top scores list.
Exempting
Based on this criterion, there were two far and away winners: Super Monkey Ball and Madden 2002. I have yet to play Fifa and for some reason Smash Brothers and Tony Hawk have never interested me that much, so it leaves me with just two Cube titles.
Franchise Mode has been as addicting as any game of recent memory for me, and between bowling, fighting, and the regular single player monkey ball mode, that game has also offered some brainless, addicting fun.
Being that we are in NShooters, it would be a great disservice for me to not explain my Rogue Leader feelings. First, the important thing to get out of the way: I have yet to beat Rogue Leader. And, as of right now, I really don’t have any desire to go back and beat it. Its graphics rock, its sound effects and music rock, and even its control scheme rocks. But yet, there’s something missing…
See list above.
I guess I’ve learned that – at least in the present time – I really don’t need a technically stunning pow-wow. Being that I wasn’t responsible for the review of Rogue, my mind went to other games. Games befit of my criteria.
Agree with what I'm saying? Disagree? Let us know your thoughts on this issue in our mail bag. The views of Mike Schneider are not necessarily the views of NGenres.com or its affiliates.
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| "Long, engrossing, detailed experience? What is that?" |
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