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Interview Iridion
3D - Page
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Page 2
- By Mike
Schneider, 5.01.01
Iridion 3D is posed to offer some wicked
flight shooting action on Game Boy Advance, so when we got the opportunity to
offer up some questions to its developer, we were thrilled to do so. Here is
what ensued:
NShooters: Does Iridion's style of play
most similarly compare to that of Star Fox for SNES and the aforementioned
game's relatively linear action sequences?
Manfred: The game is played linear.
NShooters: Is there much in terms of
character/story development, or does the game move along strictly as an action
outing?
Manfred: It's a challenging action. A
nice anime style intro creates an entry point for the action that follows.
NShooters: The GAX Sound System is a powerful
tool. In what ways has it been utilized to really bring the world of Iridion to
life?
Manfred: Iridion features 21 songs and
over 50 soundfx.
So the music is really a key part in the game as it's changing for
every level, every boss, and for some different areas of the game.
A lot of enemies also have their own unique sounds to give more life to the
game.
GAX doesn't use any old GBC soundchip to produce any audio. It mixes samples
with hi quality real-time synthesized sounds. So you will experience sound
effects that give you a really a great feel for the game.
As the GAX music driver is very fast we use 8 channels of music and FX for the
in game parts and even more music channels for menu parts. So the music quality
is quite comparable to the SNES and even superior in some things.
NShooters: Up to how many enemies do you expect
that we may see on the screen at once?
Manfred: You see up to 126 enemies and
bullets at screen at once. All moving at constant 60fps.
NShooters: Is the game really always running at
60 frames per second?
Manfred: We could easily say 99.99% of
the game runs constant at 60fps.
We are moving always very close to the absolute edge of the cpu power. So in
very very rare cases (if you don't destroy any enemies and you blast all of
your own weapons in maximum power into space) a framerate drop can appear in a
certain level.
NShooters: What type of variety in enemies and
environments will the game player encounter?
Manfred: You will encounter 14 territories
(7 levels, 7 bosses).
There are over 50 enemy types in the game.
Although Iridion is using only a 32Mbit ROM you will see over 64Mbit of grafix
in the game. We used very efficient compressing algorithms and real-time
decoding to make the very high amount of grafix possible.
NShooters: Can you describe the control scheme
in the game?
Manfred: It's easy to learn but not too
easy to master. You can control your ship in an arcade mode or in a fly mode.
The fly mode changes control to like what you are used to in a flight
simulator. The movement itself can be compared to games like Afterburner or
Space Harrier.
>> Continue to
Page 2
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Iridion's
graphics are a feast for the eyes.
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