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News
The World Is Not Enough Interview - Page One
- Posted By Mike
Schneider, 05.22.2000
On Saturday May 14 at 11am during E3, we made our way over to the EA booth for our interview with them about their upcoming N64 title, The World is Not Enough. After intense nagging and begging a few strings were pulled, we were granted our request to be taken to a back room, in which we proceeded to see the furthest along version of the game
During the early part of the interview, Albert Penello, EA's Senior Product Manager, showed us around the game while speaking about some of it; as well as entertaining our *occasional* questions along the way. Then, we joined in on some multiplayer while continuing to pour out the questions... Enjoy.
| |  Albert Penello, the man that we interviewed from EA. He is their Senior Product Manager of Entertainment Marketing.
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 TWINE packs full dialogue to go along with all the text briefings, and such. | |
The first thing you'll notice about the engine, and the game is that the game's being developed by Eurocom, in Europe obviously. And this sort of represents the latest engine technology on N64; the first thing they got is full speech in the product, so every live dialogue from every character, every mission update you get, any character you interact with, is full spoken dialogue. So we actually hired actors that sound just like M from the movie, just like Bond from the movie. If you guys saw the video out there, we've got "Bond James Bond," that's not Pierce Brosnan's voice, that's actually a sound alike actor. So we've got kinda cool, like the fact that there's speech going on in the game. |
The engine that you're seeing here isn't using the expansion pak, so keep that in mind; it's still...
N64 Shooters: Are you planning on using it though?
Albert: Oh it will support it for sure, but it won't require it.
N64 Shooters: What will it do?
Albert: It will view high color, and you know, what you expect, high color, high res. But just keep in mind how fast this game is running right now without using the expansion pak [note: TWINE does run VERY smooth without the pak, and has excellent graphics as well already]. We don't have any of the frame rate issues. You know, Perfect Dark is kind of based off of the Goldeneye engine, which when it first came out was a really strong engine, but there's been advancements, so they're having some legacy issues using the older engine. We got to build a new engine from scratch for this game.
[now into the game, with Albert playing]
These guys, these guards are actually defending in my steps here; the thing that is kind of interesting to point out is these guards are actually using the bot AI from multiplayer. So, these guys are interacting with the terrorists as an AI character would interact in multiplayer, so the outcomes of these battles is not predetermined or prescripted. So the characters in the environments - I've seen these guys live throughout the entire mission, I've seen them get waxed by the terrorists right away because they were looking the other way or got caught in a fire fight. So, these guys are kind of patrolling, but we set limits to how far they can step out. But for the most part, the outcomes of these battles changes every time. | | 
That person on the leftwould be a guard that is helping you. |
Albert: Notice the reflection mapping on the surfaces. |
 Notice the nice lighting effects on the ground and ceiling. | |
N64 Shooters: Is that real-time lighting?
Albert: Yah, that is realtime reflection mapping. Not all the animations obviously are mapped yet.
N64 Shooters: What gadgets are there in The World Is Not Enough? We've seen the lipstick grenade in the options. What else will there be?
Albert: Yes there is a lipstick grenade. One of the things we've got is the watch taser; so this game actually provides non-lethal forms of getting rid of the bad guys. So you could actually go through the game and just taser guys through out the game. You could not kill anybody, like actually shoot someone, through the entire game. |
We're just getting started... Page two of the Interview talks about Bots in multiplayer, as well as the Bond license, and what this means for possible multiplayer characters. Continue to page two
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