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Welcome to NShooters, if we feel that you as a shooters fan will be interested in a game or peripheral, we will give it coverage right here on NShooters. If you enjoy other genres of games in addition to shooters, then be sure to visit NAdventures and NSports in order to get your fill of gaming content. Check out http://hub.ngenres.com for the highlight stories from each genre.

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News   The World Is Not Enough Interview - Page Three
- Posted By Mike Schneider, 05.23.2000




At this point, while he was going through the level, he accidentally shot M. Here is what followed:



Albert: Oh no way, I just shot her! Ok...So, pretend you didn't see that. I would have brought her into the security station and everything would be fine. In the E3 demo, we let you keep playing just in case something's wrong, but normally it would be like, that's it, fade out, that sort of mission's over.

So, escort her into the security center, and then I've got to head my way out of here. What you're seeing, this demo kind of has a stopping point, this only represents about a third of the size of this level, and I know where everything is at, and where the people are going to be, so...



N64 Shooters:
How many levels?
Albert
: 14 levels.


At this point, Albert reached more enemies in the level...



N64 Shooters:
Did they just run?
Albert:
Yah, actually those guys were repelled down and stop when they see you. And there is some cool animations, like this guy who stumbles and then falls down the steps.


N64 Shooters:
Can you aim and run at the same time?
Albert:
No.


N64 Shooters:
Is that going to be a problem?
Albert:
I don't think so, because what we've actually done is we have an auto aiming mode, so if you're within a certain kind of cone, the gun will kind of lead, so you can actually run that way. If you want to do specific snippering and stuff, you're going to have to stop like in Goldeneye.


N64 Shooters:
Are there sniper rifles?
Albert: Oh yeah. There's actually 4 different sniper rifles; there's a rocket launcher with a picture in picture camera, where you can see whether the rockets hitting its target.


N64 Shooters
: What type of cool weapons are there? What's your favorite weapon?
Albert: Well umm, I think that particular weapon is probably the coolest one where you see the picture in a picture; where you can actually see the rocket. There's a spear gun, there's the watch taser.


N64 Shooters
: Can you swim?
Albert
: No, but there is a level where you pick up a spear gun from a guy, when you're near the docks, there's some scuba outfits and you can pick up a spear gun. There's a bunch of cool, tons of cool weapons like that. And all of the guns feel really different from each other. But, we're also trying not to be too violent, so there's not blood in the game; there is blood in Goldeneye, but we don't have any blood. So we're sort of trading off the blood for a little bit cooler animations with the guys.


N64 Shooters:
Are you going for "Teen"?
 Albert: We're shooting for a "Teen" rating, yah. 


N64 Shooters
: There's a jump option in there, will that play much of a role in the gameplay?
Albert: Yep, there will be jumping puzzles where you will have to jump over things.


N64 Shooters
: Can you turn that off in multiplayer?<
Albert
: No; you'll be able to jump, like if someone shoots a grenade that bounces on the ground you'll be able to jump over it.

Now, Albert asked if anyone wanted to play some multiplayer with him. Mike did, while the conversation continued.



N64 Shooters
: We saw some options that were dimmed out there, like the 'character set up', what is that all about?
Albert
: Umm, you can go through and choose any character that is in the game, to use in multiplayer, with some rules. And again, this kind of puts things in the Bond ethos, so, you cannot have two good guys fighting against each other. So if somebody picks Bond, and you're playing against each other, someone else has to pick a bad guy, so you wont have good guys fighting good guys in a game. It's always good guys versus bad guys.


N64 Shooters:
Even if it is everyone versus everyone?
Albert
: Even if its a free for all, one person can be Bond, and everyone body else has to be a bad guy. That's just sort of a creative choice, this really doesn't effect how fun the game is, it's just you can't have 4 Bonds. You could do a team play, like with Bond and Christmas Jones versus Renard and Electron, but you couldn't fight against eachother.


N64 Shooters:
Can you make your own character, like design them in any way?
Albert: Umm...I'm going to say no, I don't think so. 


N64 Shooters
: So like no face-mapping or anything like that?
Albert
: No.


Now we went through what all the options were before starting a multiplayer match.




This is obviously TWINE's multiplayer setup screen.
Albert: Most of this, the bots you can see here, character setup is by choosing your own character, you can choose right now 4 specific multiplayer arenas, you can choose whether you're horizontal or vertical split screen.

N64 Shooters:
Number of arenas. What are you trying to get?

Albert
: 4 specific multiplayer and they'll probably do a couple variations on some of the existing levels as well.



N64 Shooters:
Do you get awards when you finish multiplayer, like in Goldeneye?
Albert
: Yah, they're going to have those, most definitely.


N64 Shooters
: Are you going to differentiate the weapons boxes, because you can't tell what you're picking up until you've picked it up?
Albert
: Actually, I don't think we are, I think they're actually going to be random. I think you can select what weapons are random or not.


N64 Shooters
: So you wouldn't be able to memorize where one weapon is, like in Goldeneye where you could say "the deutsche is over there." 
Albert: Like where it is set up now, you will, but I think that you can also have it randomly generated.


N64 Shooters
: Oh I'd like it to be random, but I want to know what I'm picking up. Oh, if you're not planning on doing that, maybe you could include that, if you aren't planning on doing it.
Albert
: Ok, yah, I can pass that along.


Now, Mike actually began two 1on1 matches against Mr. Penello, in which both matches produced draws. The matches took place in "Hidden Volcano", a small level ideal for two players.



Albert: Notice they've all [the guns] got custom reloads, and they also actually project their shells.


N64 Shooters:
Cool. Are you planning on using the transfer pak for anything?
Albert:
There will be a possibility that we use that for a gameboy game.


N64 Shooters:
Have you started working on those?
Albert:
Not yet.

TWINE features some nice reloading animations.



Now, Andrew chipped in with another possible suggestion that he thought of while watching the multiplayer match.



N64 Shooters:
Can you make it so you could blow those [some crate-like objects that look like they could contain bombs] things up? If you could blow that up and use it like a weapon, like if somebody was over there and you saw them next to it, and you shot it and it blew up.
Albert:
That's interesting. Interesting thought.


Now the first 2 minute match ended, a 2-2 draw, with a watch on the screen that displayed the score. The watch had a Motorola header on it...


We're almost done... Page four contains the use of the car, on-rail shooting level, on screen options during gameplay, and...Night vision in multiplayer??? Of course, it contains more too...
Continue on to page four