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Adventure games - from epic sagas to silly platformers, usually containing in-depth storylines, exploration, and fantastic level design.  Games in this category are often referred to as "action", "adventure", "strategy", or "role-playing" (RPG) gamesSports games-involve individual and team based contests with points, competition, and some simulation.  Games in this category are often referred to as "sports", "racing", and "fighting" games.Shooting games - involve twitch gameplay, intense action, projectile weapons, and action-packed gameplay.  Games in this category are often referred to as "first-person shooting", "arcade shooting", and "action" games.

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Welcome to NShooters, if we feel that you as a shooters fan will be interested in a game or peripheral, we will give it coverage right here on NShooters. If you enjoy other genres of games in addition to shooters, then be sure to visit NAdventures and NSports in order to get your fill of gaming content. Check out http://hub.ngenres.com for the highlight stories from each genre.

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Preview  Robocop
- By Mike Schneider [Editor In Chief]


E3 2001 Impressions:

This game really reminds me of an old school 2D arcade shooting adventure. The game is all about action, action, and more action. The entire gameplay structure consists of walking across the screen, and turning either left or right to fire your weapons at enemies.

The graphics are impressive and probably on par with some of the better-looking NES games. Environments I saw consisted of many different city settings consisting of sky scrappers, in a dump yard, in front of a school, and atop a moving train. I don’t know how many levels there will be, but in the demo version alone, Titus offered up a lot of different environments to try out. Unlike an older game such as Teenage Mutant Ninja Turtles, in Robocop, you cannot move in or out of the environment at all – essentially, it’s entirely 2D.

In the current control scheme, “A” shoots, “B” jumps, “L” or “R” allow you to choose your weapon, and the D-Pad allows you to move, aim, or crouch. Like a typical D-Pad, you can aim your weapon in 8 directions.

As I’ve already said, the action is fast and furious. However, unless one flaw is fixed, this game is more frustrating than fun. Currently, when encountering enemies, you basically either have to shoot them before they get off a shot, or else they’ll hit you. Most enemies you’ll come up against are humans carrying stuff such as axes, pistols, bazookas, or automatics, but there is the occasional mechanized boss that will fire at you. You can try to duck or jump to avoid any enemy’s shot – but if you’re ducking, you’ll still get hit. Likewise, if you jump to try to avoid their offensive, you’ll still get hit. Basically, when there are three or four enemies on the screen, you’re guaranteed to take a health loss as a result of two or three of them, no matter how skillful you are. It seems kind of unfair that there is absolutely nothing you can do about it, other than firing at and hitting them before they make use of their own weapon. Hopefully this will get corrected before the game is released, since it’s the only major flaw I see in an otherwise solid shooting adventure.

- 5.20.2001



Robocop visits far off places


Tree fun


Mechanized boss


On a train

INFO

Release Date: 02.18.2002