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Adventure games - from epic sagas to silly platformers, usually containing in-depth storylines, exploration, and fantastic level design.  Games in this category are often referred to as "action", "adventure", "strategy", or "role-playing" (RPG) gamesSports games-involve individual and team based contests with points, competition, and some simulation.  Games in this category are often referred to as "sports", "racing", and "fighting" games.Shooting games - involve twitch gameplay, intense action, projectile weapons, and action-packed gameplay.  Games in this category are often referred to as "first-person shooting", "arcade shooting", and "action" games.

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Welcome to NShooters, if we feel that you as a shooters fan will be interested in a game or peripheral, we will give it coverage right here on NShooters. If you enjoy other genres of games in addition to shooters, then be sure to visit NAdventures and NSports in order to get your fill of gaming content. Check out http://hub.ngenres.com for the highlight stories from each genre.

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Review  Iridion 3D  
- By Mike Schneider


When I played Iridion at E3, I made a few incorrect assumptions – namely, I believed that enemies were blowing me up just because I in fact sucked at the game, and with the proper playtime, things would get easier and the game would be a lot more enjoyable. I also thought that with time I’d come to terms with aiming and hitting enemies in the game. On those ends, I was largely wrong, and I have to say that Iridion 3D was a disappointment because of it.

Aesthetics:
 
This game may very well be the best looking launch title around. This game fully exploits the GameBoy Advance’s impressive 2D capabilities by using a pre-rendered looping sequence – giving the illusion of a 3D environment. The environments are packed with a large variety of colors and are packed with detail. Moreover, they stretch for miles as you can see hordes of enemies closing in on you as they come in view across the horizon, the waves from the ocean glistening, and other details that will surely force you to take your eyes off of the action onscreen.

In addition to the excellent graphical details, the action moves across the screen without any hitches to speak of. At times I’ve seen as many as fifteen to twenty enemies at once, with some firing at me, and me returning fire, and the game refuses to lose an ounce of steam. Iridion 3D is a showcase of what the GameBoy Advance is visually capable of. My only complaint is that the various weapon upgrades you collect all look very similar, of which none are the least bit wowing.

Sound:  
Once again, Iridion is one of the best sounding games on the GBA. The music feels very old school and is quite upbeat and technoish. It isn’t anything you’ll hum to yourself after shutting the game off, but nonetheless the background music helps generate atmosphere. Sound effects are decent, but not on par with the music. Explosions and weapons sound fairly generic and lack variety, however. It has to be said that if you play this game, you must play it with headphones, the music is truly kickin’.


Gameplay:  
Yes, the point where things begin to go downhill in this otherwise glowing review… It seems to me like Shin’en didn’t know what they wanted the gamer to experience while playing this game. Is it a twitch shooter? Is it a game of survival? To put it simply, the game ultimately fails in nearly all gameplay fronts. Most enemies cannot be destroyed by the time they reach you, no matter how many shots you peg them with; and at the same time, other enemies do unbelievably complex maneuvers that result in you getting damaged no matter what. Some enemies splatter the screen with so much gunfire that you will take damage from it, no matter your skill level. There is an extreme imbalance of gameplay, as I’ve tried going through it both ways: gunning for enemies, or trying to stay alive. Neither method works for me.

Part of the problem comes from the controls in Iridion. In this 3D environment, it is extremely difficult to line up your shots at the enemies. And with them zooming in so quickly towards you most of the time, they’re crashing into your ship by the time you’ve lined it all up. Part of this problem could have been alleviated had we been offered the ability to accelerate or decelerate, but sadly this isn’t the case. The same can be said about barrel rolling or any sort of aiming/auto-aiming. Instead, it’s just you, the D-pad for moving up, down, left, right, and diagonally in the on-rails shooter, and the “A” button for firing your weapon.

Most games offer some sort of a learning curve. Not the case in Iridion. I’ve heard horror stories of people using 5 lives just getting through the first level (you’re given six for the whole game), this being after numerous attempts. The first level is way too difficult – far easier than the second and third, for instance – and should have allowed the gamer to get their feet wet. I now have no trouble beating the level in two or less lives, but the fact remains there is no sense of progression as the game has lost any sense of balance it tries to achieve. I was among the hordes of people getting slaughtered in level one until I realized the key was not trying to destroy most enemies, but rather firing straight ahead and simply trying to avoid whatever was coming.


OVERALL:
It has to be said: Iridion 3D is essentially one souped-up tech demo. It looks and sounds great, but leaves a lot to be desired in terms of gameplay. I really tried to force myself to like it, but I simply cannot get over the frustrating experiences that occurred from trying to liken the game as a “portable Star Fox.” Check this game out if you want to see what the GameBoy Advance is capable of pumping out technically, otherwise gaze at the screenshots and wait until you’ve accumulated a free rental from a local video store. Shin'en has shown that they're capable of good things, hopefully their next project will be what we wish Iridion 3D could have been.


 
The Lowdown on  Iridion 3D
Aesthetics: Awesome Control: Below Average
Gameplay: Below Average Multiplayer:
Sound: Very Good Innovation: 3/6
Lasting Appeal: 1/6
Overall: Below Average! "Has Some Detrimental Problems"



This game is: 
Below Average


The mighty difficult first level.


The waves ripple.


Bosses are usually either very easy or very difficult.

 


INFO

Developer: Shin'en
Publisher: Majesco Sales Inc.
Number of Players: 1
Release Date: 06.11.2001

IN A NUTSHELL:

Makes for tasty eye candy and good eatin' for your ears, but shallow gameplay hurts it in the end.