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Adventure games - from epic sagas to silly platformers, usually containing in-depth storylines, exploration, and fantastic level design.  Games in this category are often referred to as "action", "adventure", "strategy", or "role-playing" (RPG) gamesSports games-involve individual and team based contests with points, competition, and some simulation.  Games in this category are often referred to as "sports", "racing", and "fighting" games.Shooting games - involve twitch gameplay, intense action, projectile weapons, and action-packed gameplay.  Games in this category are often referred to as "first-person shooting", "arcade shooting", and "action" games.

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Welcome to NShooters, if we feel that you as a shooters fan will be interested in a game or peripheral, we will give it coverage right here on NShooters. If you enjoy other genres of games in addition to shooters, then be sure to visit NAdventures and NSports in order to get your fill of gaming content. Check out http://hub.ngenres.com for the highlight stories from each genre.

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Review  Star Wars: Battle For Naboo  
- By Mike Schneider



Think back to ’98 for a second… The year we saw Zelda: Ocarina of Time, Turok 2: Seeds of Evil, and of course, Star Wars: Rogue Squadron, all released relatively close to each other. That was a fine holiday season. Now, enter the year 2000. We saw a new Zelda, in the form of Majora’s Mask. We saw a new Turok, in the form of Shadow of Oblivion. So naturally then, Star Wars: Battle for Naboo should come as no surprise; it is the follow up to the mega-hit Rogue Squadron.

Battle For Naboo carries the name ‘Episode One’ in its title, but do not be fooled by this designation. The storyline that transpires in Naboo primarily occurs through the mission briefings that occur before levels, brief cut scenes that seamlessly have been integrated between objectives, and the very dialogue that takes place between your Captain, Captain Kael, and you, Lieutenant Sykes.

I’m not someone that closely follows the Star Wars universe, but I do know enough to know that Captain Kael and Lieutenant Sykes are not major players in anything. Obviously then, this fact can lend itself to be a huge problem depending on your outlook on what a Star Wars game should be. If you’re somebody expecting a storyline closely related to the Episode One movie, you’re in for a surprise, since Battle For Naboo strays away from it greatly. Naboo is all about helping the people of the planet of Naboo, in the time period of which the Queen is absent from Naboo. It is less about fighting the big battles everyone is familiar with from The Phantom Menace, and more about discovering the horrible events that took place on Naboo while the Queen was gone. For me personally, I enjoyed the storyline and found its pacing to be perfect.


Gameplay:
 
If you liked the gameplay in Rogue Squadron, there is a good chance you’re going to love Battle for Naboo. It really is Rogue Squadron on steroids. Or viagra. Whichever you prefer.

Differing from Rogue Squadron, Battle For Naboo offers many ground missions. In one ground mission, one moment you’ll hear your yakking Captain nearly go into a conundrum while ordering you to protect the city, and then the next moment he’ll be begging you to get the enemies off his tail. Nanoseconds later, you’ll be chasing droids across the fields of Naboo in a heavy STAP. For my tastes, I would have preferred slightly larger and easier to hit enemies while traversing the ground, since they’re as shifty as a lawyer, but yet the ground vehicles themselves aren’t terribly agile. However, with that said, ground missions are usually fast and frantic, filled with trigger happy shooting, and offer up a good break from the sky.

However, it is the sky in Battle for Naboo that offers the best and most enjoyable gaming action for your Lincoln’s, Washington’s, Jackson’s, and whatever currency you give up to play Naboo. Picture your intense dogfights in Rogue Squadron, the feeling of clout that overcame you when you took everyone down. These experiences are still commonplace in Battle For Naboo. Furthermore, there will be times when you’ll let out a huge sigh of relief, and as you begin your new inhale, BAM. A slew of enemies, almost out of nowhere, coming in a second wave. There are many scripted instances that greatly enhance the gaming experience.

Each and every level has mission objectives, which range from destroying certain objects, protecting certain people/units/locations, and just in general, taking down the enemy. In most cases, this works fine in allowing it to be the action game that it should be, but, I often felt frustrated in my crew that I had to protect. It seems like they get in trouble all too frequently, and more often than not, when I fail missions, it is due to crew dying, rather than me dying. I’d much prefer it the other way around. The levels are big, and even with the aid of the radar, it can be difficult to locate the enemy that is hounding an ally of yours that you are supposed to keep alive.

Another aspect of the game that is noteworthy is the dynamic difficulty system. With this, there are no individual difficulty settings; but rather, the game adjusts to you as you’re playing. So if you’re struggling against one type of enemy, in theory anyway, your allies are supposed to recognize this and lend a hand against that type. Or, if you’re breezing through everything, you’ll receive a better score. In theory, this ‘dynamic difficulty system’ is supposed to make it feel like the difficulty setting is just right, no matter your skill level. Some things are better in theory than in actuality, and this is one such case. It isn’t that it is bad; however, I simply can’t say I really notice anything. Perhaps I’m not noticing anything because the ‘dynamic difficulty system’ is indeed working. Or, perhaps it would have just been better to offer different settings? So if, say, I feel like having a Rambo-blastathon, I can just set the difficulty to easy; whereas, if I want to be challenged, I would crank up the difficulty. Not possible with ‘dynamic difficulty.’

Aesthetics:  
With that said, the graphics in Battle for Naboo are a masterful blend of flash and pizzazz, while the game still maintains a quality frame rate for much of the ride. It occasionally dips a little when there is a lot of explosions (such as buildings exploding), but for all the on screen action, the frame rate turns out to be a non issue. The lighting effects are very akin to the ones already found in Rogue Squadron. For example, in night levels the reflection of your laser shots will be completely seen bouncing off of the mountains, for instance. Vehicles are exquisitely done, and the landscapes in Battle For Naboo are some of the most expansive around. Although there is some draw in on objects such as houses, the landscape impressively stretches off to the horizon. When you take into account this fact, as well as there being at times as many as 20 moving objects on screen, the graphical showcase is mighty impressive.

Equally impressive are the animations in the game. As I’ve already mentioned, the enemies are very shifty. Shifty like lawyers. However, their motions are completely naturally and fluid. Lawyers can be jerky, but the animations… No, they are not jerky.


Sound:  
Factor 5 has produced some of the best sound known to N64 time and time again, and Battle for Naboo is quite possibly their best outing ever. This is without a doubt the most impressive sound I’ve heard in a game this year. Starting with the music, it is crystal clear, orchestral quality, and something that would put a tear in John Williams’ eyes. Really. Plus, it’s especially cool that the epic soundtrack fades in and out to accompany the action, or lack thereof, on the screen. Furthermore, sound effects are equally gorgeous. If there ever was a game to use surround sound for, here it is (well… Perfect Dark too). Enemies buzz in and grow steadily louder from the distance, and the whole mood that is created is extremely ambient. It is superb. Complete voice samples make the mission briefings a thrill to listen to, and it is commendable how often your crew speaks to you during the missions. The first time I strayed away from the mission objectives trying to save more civilians, it was pleasing to hear the captain roar at me, "you can’t save them all, get back to the mission."


Control:
The controls work perfectly for the game, and any Rogue vet should be able to jump right in and play without any trouble. B fire’s blasters, A accelerates, C-left fires the secondary weapon, C-down is a barrel roll, R is a tight turn, and Z breaks. Of these, the barrel roll can be somewhat disorienting at times, but if you struggle with it, I’d just recommend not barrel rolling. You can usually get through situations just fine without barrel rolling. The other aspect indirectly related to control is the radar in the game. Unfortunately, it relates for the wrong reasons… When in the deep space levels, you’ll be yelling force some mercy when you’re getting shot at and can’t find what is taking you down – due to the radar not differentiating what is above you or below you. Clearly, if you are in space, this presents a large problem and leaves you guessing about how to alleviate trouble.


Multiplayer:
N/A


OVERALL:
Star Wars: Battle for Naboo is one of the most complete games to grace the N64 console in the year 2000, and one of the last gems left in the jewelry store. If you are looking to indulge in one of the finer treasures on this console, you’d do no wrong in checking out Battle For Naboo. It’s as good as gold, and much cheaper.


 
The Lowdown on  Star Wars: Battle For Naboo
Aesthetics: Awesome Control: Very Good
Gameplay: Very Good Multiplayer:
Sound: Awesome Innovation: 4/6
Lasting Appeal: 4/6
Overall: Awesome! "Top of the Genre"



This game is: 
Awesome


Remember when that craft was a special code?


Ground missions are a nice change of pace, and common early on


Roll that crazy cat!

 


INFO

Developer: Factor 5, Lucas Arts
Publisher: Nintendo
Number of Players: 1
Rumble Pak: Yes
Expansion Pak: Yes
Memory Pak: No
Transfer Pak: No
ESRB Rating: T
Release Date: 12.18.2000

ADDITIONAL MEDIA:

Screenshots Page 1

IN A NUTSHELL:

One of the top 3D Person Shooters around on N64, or any console for that matter.