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Review The World is Not Enough
- By Mike Schneider
“James Bond will return.” Gamers across the world were probably delighted to initially see this message from Rare in the closing credits of Goldeneye. However, few expected it to be EA and Eurocom delivering the next Bond title to the N64. For many people, with memories of other 3rd party developer’s efforts, the immediate result was to write off The World is Not Enough because “it wasn’t coming from Rare.” With that said, let me emphasize TWINE is not trying to be Perfect Dark; and likewise, TWINE is a great game in its own right.
If you’ve seen the movie, then you essentially have a firm understanding of the storyline already. It’s Bond, and it’s cool. Bond movies are always about saving the world, while using a lot of stealth, mixed in with heart pounding action. The World Is Not Enough, the game, is no different. Perhaps even more so than Goldeneye, The World Is Not Enough captures the aura of Bond.
Gameplay:
The missions in TWINE have perfectly captured the feeling of Bond, and with the exception of Cold Reception, are an utter thrill. Cold Reception is the level that we got teased with long ago, being told it was an on rails skiing level, and were left to speculate further about it. It sounded good on paper, but with its limited movement, it lacks the oomph of the other missions present in the game.
One reason making it easy to develop a love affair over the missions is a result of the hefty usage of gadgets to aid your efforts. Nearly every level in the game requires the usage of at least one gadget, and in most levels, you’ll be using a multitude of different goodies. Gadgets such as x-ray goggles, night vision goggles, and your wristwatch which packs options from a grappling hook to a stun dart to a laser are well-executed and used at great lengths. I’m hard pressed to find a situation more satisfying then switching on the x-ray goggles, using them to discover an enemy on the other side of the wall, and proceeding to watch him and wait for the most opportune time to send him to his grave. Other gadgets include a phone tap, safe cracker, covert modem, flash bang gun, secret detonator, claymore, pen grenade, camera, keypad decryptor, bomb disposal kit, or a swipe card.
The 14 missions in TWINE can be summed up by one word: diverse. The objectives in missions are always varying in both style and difficulty, and scripted events such as terrorists jumping through a glass window keep everything extremely interesting. On the agent difficulty level, having to be stealthy doesn’t play much of a role unless objectives require you to not be spotted. However, crank the difficulty up to secret agent or 00 agent, and you’ve got a whole new ballgame. Contrary to some other reviews, the AI is much better than it is given credit for. For every situation in which a guard doesn’t react to the sniping of his guard amigo, there are multiple instances of enemies reacting as they would in real life. Furthermore, playing the game on 00 agent means that enemies react to your presence quick enough that the aforementioned AI flaw is hardly noticed.
Aesthetics:
Environments are a beautiful marvel to gaze upon. In a nutshell, what you see in TWINE is a slightly less pretty version than Perfect Dark. This means there aren’t as many lighting effects, and in general textures are a little bit grainier. This fact aside, TWINE is one smooth experience. All the action is entirely hitch free, and fog is virtually nonexistent in outdoor environments. Additionally, human characters and their animations are nothing short of stunning; highlights including watching civilians drop to the ground immediately when they hear gunfire in the subway, or superb explosion effects that are the result of a superb particle effects system. Moreover, reloading animations go above and beyond those within Perfect Dark or Goldeneye, with their increased variety. This means that you’ll see Bond’s hands on the screen while reloading the weapon, and even witness him reloading his sniper rifle bullet by bullet. Finally, further graphical wows include the scenes that take place when a helicopter with a huge blade goes soaring across the screen, back and forth – cutting up whatever is in its path – all in real-time. Cut scenes also occur in real-time, but most of them are short in length and don’t compare to Perfect Dark’s; in terms of visual splendor.
Sound:
The Bond atmosphere keeps its feel with some excellent voice acting. EA told us at E3 that they hired professional sound alike voice actors for the game, and it shows in TWINE. Every character that has dialogue sounds just as they do within the movie. This fact, coupled with complete dialogue in level briefings and other close encounters between characters.
Music in TWINE is never a distracter. However, as is the case in most games, some of the tunes are better than others. Much of the music has a “Goldeneye/Bond” feel to it, but a few of the selections just don’t do the levels justice, and the fact that the Bond theme song is not in the game is absurd. Thankfully, all the audio is crisp and clear, especially sound effects. Whether it is a jet, helicopter, explosion, gun, car, or right down to the sound Bond’s feet make while pounding on the ground, they’re are all exceptionally sharp.
Control:
If you've played Goldeneye, Perfect Dark, or Turok, then you probably know what to expect from TWINE. Everything is similar, add a jump option in TWINE and some slight aiming issues that come about. Overall though, the control scheme works well.
Multiplayer:
As it is, multiplayer battles are what ultimately draw a lot of people into first person shooters. On the whole, TWINE doesn’t have that “Goldeneye feel”, nor the amount of options that Perfect Dark packs. But these facts aside, TWINE’s multiplayer mode is very competent and a highly enjoyable experience. I must admit that it is disappointing to only be able to use bots when filling in any remaining spots. Additionally, the bots in multiplayer, on the whole, lack the intelligence of the bots in Perfect Dark. They’re not too difficult to lose to, unless they strike you with a head shot before you do them in. This aside, as well as a lack of being able to customize much about the bots, TWINE’s multiplayer experience is worthy of play time. Features include:
· 14 multiplayer arenas; some based off of environments from the one-player missions.
· 6 game types: Arena (standard free-for-all), team arena, capture the flag, king of the hill, uplink, and last agent standing.
· 7 weapon settings: standard, covert, combat, rapid fire, close combat, sniper combat, and explosive.
· 14 selectable characters initially, with additional secret characters to be unlocked. Characters are classified as ‘good’ or ‘evil’, and ‘good’ characters cannot wage war against other ‘good’ characters.
Weaknesses aside, the overwhelming positive of The World is Not Enough’s multiplayer mode is the level design. Simply put, they’re some of the most brilliant layouts ever conceived for multiplayer arenas on an N64. Frostbite, an outdoor snow level, is an immensely fun level for Sniping. Hidden Volcano, with its smallish, simplistic nature and such, makes a perfect arena for King of The Hill. Field of Fire, a dark, dank level that has some stupendous graphics, fits the bill for some outstanding capture the flag battles. Silo Surprise brings wonderful nostalgic feelings and reminds of Goldeneye’s Stack level. And of course, there is Air Raid and your freedom to duke it out on the outside of an airplane.
The multiplayer offers more Bond, in a slew of unique and diverse arenas. Although there is some minor aiming issues that require coping with while playing in it (as well as the missions), and the other previously mentioned flaws, any gamer that has enjoyed Goldeneye, Perfect Dark, or Turok multiplayer action should be able to find a lot of enjoyable TWINE battles with friends.
OVERALL:
The World is Not Enough packs more than enough punch for any First Person Shooting fan – regardless of its inherent flaws. It is a game that has far too many sweet experiences and positives to be ignored because “it isn’t a Rare game.” Eurocom has done a first-rate job using the tried and true Goldeneye formula while also tweaking it to make an entirely new gaming experience. Bond has returned; and returned with class.
The Lowdown on The World is Not Enough
| Aesthetics: Awesome |
Control: Very Good |
| Gameplay: Very Good |
Multiplayer: Very Good |
| Sound: Very Good |
Innovation: 5/6 |
| Lasting Appeal: 5/6 |
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Overall: Very Good!
"A Must-Buy"
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This game is:
Very Good
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INFO |
Developer: Eurocom
Publisher: EA
Number of Players: 1-4
Rumble Pak: Yes
Expansion Pak: Yes
Memory Pak: Yes
Transfer Pak: No
ESRB Rating: T
Release Date:
10.17.2000
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IN A
NUTSHELL: |
| Not quite on par with Goldeneye or Perfect Dark, but close. An exceptionally solid first person shooter. |
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