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Adventure games - from epic sagas to silly platformers, usually containing in-depth storylines, exploration, and fantastic level design.  Games in this category are often referred to as "action", "adventure", "strategy", or "role-playing" (RPG) gamesSports games-involve individual and team based contests with points, competition, and some simulation.  Games in this category are often referred to as "sports", "racing", and "fighting" games.Shooting games - involve twitch gameplay, intense action, projectile weapons, and action-packed gameplay.  Games in this category are often referred to as "first-person shooting", "arcade shooting", and "action" games.

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Welcome to NShooters, if we feel that you as a shooters fan will be interested in a game or peripheral, we will give it coverage right here on NShooters. If you enjoy other genres of games in addition to shooters, then be sure to visit NAdventures and NSports in order to get your fill of gaming content. Check out http://hub.ngenres.com for the highlight stories from each genre.

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Review  007 in... Agent Under Fire  
- By Joe Mackie


Agent Under Fire isn’t EA’s first James Bond game; they’ve released several games using the license on the Playstation. Unfortunately, all of those titles were pretty average. One would think that they’d have figured out how to make a decent Bond game after three attempts. Agent Under Fire, released for the Playstation 2 a few months ago, is now on the Gamecube with minimal upgrades. This particular Bond adventure follows 007 as he assists the CIA in rescuing a captured agent. The plot isn’t very original or exciting, but what about the gameplay?


Gameplay:
 
There are two types of gameplay in Agent Under Fire. Most missions are played from the standard first person perspective, but there are several driving missions as well. After selecting a mission, the player is given a quick briefing. These not only provide a quick overview of the objectives, but also introduce new gadgets. There are over a dozen gadgets in Agent Under Fire, ranging from the standard laser beam to the disappointing Q-Jet. The Q-Jet allows James to propel himself, once, upwards about 20 feet. After this one boost jump, the device is useless until charged again. Gadgets aside, there are over 25 standard weapons at James’ disposal. While about half of these are either handguns or machine guns, there is still a fairly decent variety of weaponry. The shotgun, although not exactly suited for Bond, is definitely cool.

Making up the bulk of the game, one would expect the standard first person missions to be the most exciting. Unfortunately, this is not the case. There are a few missions that require stealth, but the majority of them are ordinary action shooters with simple objectives. Levels are very linear, and one can easily complete most of the objectives by simply making it to the end without dying.

Enemy AI is generally idiotic. At one point, after I had cleared out a room, I could still hear firing. It sounded close, but there was no one else in the room. I went around the corner, and there he was. After killing him I inspected the wall; there were dozens of bullet holes. Apparently, during the previous battle, he had chosen to stay behind and attempt to shoot me through the wall. Another shining of example of the stellar AI: I encountered a guard standing next to an alarm button. Upon seeing me, he called out to no one, took several steps forward, and then began to aim. Before firing, he called out that he should hit the alarm, and ran towards it, only to stop a few feet short and aim at me again. While these events don’t ruin the game, it certainly doesn’t help.

The driving missions are slightly more entertaining. When Bond is driving, the game plays a bit like the average car combat game. With a large assortment of weapons, and a fancy Bond car, destroy all the enemies that get in the way while attempting to get to a little green blip on the radar. This blip is usually a briefcase, or a computer program, or something; it really doesn’t matter. There’s a great sense of speed as Bond flies through the city, shooting down helicopters and blowing up armored vans. These segments are perhaps the best part of Agent Under Fire. When Bond isn’t behind the wheel, the game plays like an on-rails shooter. Usually armed with some sort of super powerful machine gun, Bond must simply shoot the enemies as they appear. It’s a nice change of pace, but not altogether thrilling.

Control:  
The default control settings are adequate, and I found myself adapting to them quickly. For those that are extremely picky, however, there are several different setups to select from. There’s also an auto-aiming feature for those having trouble with the control setups. Overall, controls are responsive, but switching weapons and gadgets can be a pain. When switching, it usually forces Bond to hold each weapon or gadget before moving to the next one. This tends to make changing weapons in a firefight a bit more challenging than it needs to be.


Aesthetics:  
To it’s credit, Agent Under Fire boasts a rock solid framerate. If it stutters, it’s only during extremely large explosions. Firefights with three or more guards don’t seem to slow it down at all. Bond’s car is particularly well done; it even takes damage as you drive. The rest of the visuals aren’t quite so impressive; it’s clear this is a PS2 port. Environments are bland, but they serve their purpose. Most of the characters are fairly well rendered; it seems that special care was given to the female characters. In fact, one of the four features mentioned on the back of the box is the “stunning Bond girls.” They are nice looking, but I would much rather have EA spend the time making a decent game than fully rendering breasts.


Sound:
It wouldn’t be Bond without the classic theme, and it’s all over the place in Agent Under Fire. Whenever the player does something particularly cool, the theme will play for a few seconds. Other than that, most of the non-driving levels have no music at all, except for during boss battles. The driving stages feature techno/rock tracks, which aren’t especially annoying or memorable. The sound effects are pretty standard fare, but most of the voice acting is surprisingly good. Bond’s voice is especially fitting.


Multiplayer:
There are five different modes for up to four players to participate in. These include standard deathmatch, one hit kill, team deathmatch, and others. None of the modes are all that entertaining, but standard deathmatch with four players can be fun. For those with less than three other friends, bots have been included. On the downside, only four characters can be in the arena at once. If three humans are playing, there can only be one bot. Also, bots are restricted to certain modes and maps. It’s a bummer, but at least bots were included. There were none in the PS2 version of the title.


OVERALL:
Agent Under Fire isn’t a very long experience. The default difficulty setting is a breeze; players should be able to fly through it in under 8 hours. There is a medal/reward system to get the player to replay the game a bit, but few gamers will really want to. All modes of gameplay are unexciting, and few gamers will become interested in the plot. It’s not that Agent Under Fire is a terrible game, it’s just so average in every single way. Only those absolutely desperate for a Gamecube shooter should consider picking this one up, and even those people should rent it first. Oh well, at least the load times are short.


 
The Lowdown on  007 in... Agent Under Fire
Aesthetics: Average Control: Average
Gameplay: Average Multiplayer: Average
Sound: Above Average Innovation: 2/6
Lasting Appeal: 4/6
Overall: Average! "An Average Game"



This game is: 
Average

 


INFO

Developer: EA Games
Publisher: EA Games
Number of Players: 1-4
ESRB Rating: T
Release Date: TBA

ADDITIONAL MEDIA:

Screenshots Page 1

IN A NUTSHELL:

Oh well, at least the load times are short.