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Adventure games - from epic sagas to silly platformers, usually containing in-depth storylines, exploration, and fantastic level design.  Games in this category are often referred to as "action", "adventure", "strategy", or "role-playing" (RPG) gamesSports games-involve individual and team based contests with points, competition, and some simulation.  Games in this category are often referred to as "sports", "racing", and "fighting" games.Shooting games - involve twitch gameplay, intense action, projectile weapons, and action-packed gameplay.  Games in this category are often referred to as "first-person shooting", "arcade shooting", and "action" games.

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Welcome to NShooters, if we feel that you as a shooters fan will be interested in a game or peripheral, we will give it coverage right here on NShooters. If you enjoy other genres of games in addition to shooters, then be sure to visit NAdventures and NSports in order to get your fill of gaming content. Check out http://hub.ngenres.com for the highlight stories from each genre.

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Review  Perfect Dark  - Combat Simulator Introduction
- By Mike Schneider, -by Andrew Weatherton , 6.30.00

I have been a die-hard fan of Goldeneye's superb multiplayer battles since my first experience with the game back in the summer of 1997.  It was the title that single-handedly invented social gaming in my mind.  No other game had ever been able to pull four people together in front of a television screen for an all night gaming party and leave every one of them wanting more even as the sun rose.  Goldeneye's multiplayer mode was amazing; it pulled you into an arena with three of your friends and sent you on a wild adventure.  You could split up into teams and trash talk one another as you chased after them with a rocket launcher or, heaven forbid a KLOBB.  You would be clenching your teeth while scrambling for that body armor or racing for the grenade launcher and quickly turn to blow up your friend who had just stolen a kill from you.  Goldeneye was the Perfect multiplayer experience, and who could ever want more than that?  The answer to that question of course is you, and most importantly Rare.  Rare was not content with Goldeneye on a whole, they claimed that they could improve on the game in every aspect.  But could they do it?  That question would go unanswered for the next three years, and those three years of waiting (and playing Goldeneye) are over.  Perfect Dark is finally here, Rare's answer to their own masterpiece, Goldeneye, is now available and it's our job to see whether or not Rare was telling the truth when they said that they were merely getting their feet wet when they made Goldeneye. This has lead to us building up expectations for the game that were so high that it was virtually impossible for it to meet them.  But, I’m happy to say, Perfect Dark has done it, it has met nearly every one of my hopes and desires.  Rare has delivered an extremely in-depth, and fun multiplayer mode that gives players so many options it will make their heads spin.  In-fact, at first the shear number of menus can be a little overwhelming, it takes quite a while to get used to the idea that you have the ability to modify every single aspect of a multiplayer match.  This is a large hurdle to jump at first but will keep the game locked, welded, and bolted into players N64s for years to come!  Never has a game, on any platform, offered this many options.  The number of multiplayer modes possible is nearly immeasurable, and this allows Perfect Dark to cater itself directly to the needs of the gamers who choose how THEY want to play a game.  It should be noted that there is a slight pause generated whenever moving between menus due to the N64 having to refresh it’s full 8MB of RAM.  The pause is in no way comparable to the loading time of the PlayStation or Dreamcast, but it can be an annoyance at times.  (This pause is normally around a second to two seconds in length, but I have seen a pause as long as five seconds).


Continue onto our expert analysis of the Challenges Mode within Perfect Dark, on page 11...