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Adventure games - from epic sagas to silly platformers, usually containing in-depth storylines, exploration, and fantastic level design.  Games in this category are often referred to as "action", "adventure", "strategy", or "role-playing" (RPG) gamesSports games-involve individual and team based contests with points, competition, and some simulation.  Games in this category are often referred to as "sports", "racing", and "fighting" games.Shooting games - involve twitch gameplay, intense action, projectile weapons, and action-packed gameplay.  Games in this category are often referred to as "first-person shooting", "arcade shooting", and "action" games.

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Welcome to NShooters, if we feel that you as a shooters fan will be interested in a game or peripheral, we will give it coverage right here on NShooters. If you enjoy other genres of games in addition to shooters, then be sure to visit NAdventures and NSports in order to get your fill of gaming content. Check out http://hub.ngenres.com for the highlight stories from each genre.

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Review  Perfect Dark  - Combat Simulator Challenge Mode
- By Mike Schneider, -by Andrew Weatherton , 6.30.00

When you first enter the “Combat Simulator” section of Perfect Dark you will be greeted by the main menu, which includes four options.  The first of which is “Challenges”.  The challenges are pretty much a game in themselves. In fact, it could be said that the Challenge mode alone offers as much of gameplay value as the whole Turok Rage Wars cartridge. They are a group of 30 challenges preset by Rare and increase in difficulty as you go on.  Each challenge places you in a different scenario in a different level against different types of simulants.  Players may choose to attempt each challenge by themselves or with the help of up to three friends (the game keeps track of how many players each challenge was beaten with).  If you choose to attempt a challenge with more than one player, the simulants that you are facing increase in number and intelligence accordingly.

The challenges are nothing revolutionary in any way, but are an entirely well-programmed entity of their own. Most Challenges from 15 and beyond are, to put it simply, “a challenge.” Some are just plain difficult, while others require adapting a specific strategy to them. Take Challenge 15, for example. The game is a “hold the briefcase” match, in Grid, against a few simulants, with weapons including the devastator (grenade launcher). For an extended period of time, I was continually getting brutally clobbered by the sims. My original strategy was to guard one of the two devastator locations, the one that is in a large room with an upper level above it. Because the simulants were continually sniping me from above with the devastator, I assumed it was key to keep them from getting devastators. However, over time, I realized that the key was to hold the top, since you couldn’t get sniped at up there (grenades bounce off of the wall, before landing back at the ground level and exploding there). Most of the later challenges take strategy adapting such as this, and are a fun challenge as a result of this. 

Challenge 18 is another great challenge involving an extremely well thought out strategy, that I have beaten the challenge on numerous occasions both by myself and with a friend.  I guarantee that at first you will lose this challenge, but once you have the strategy down you can win.  I find it incredibly rewarding to master a strategy in a hard challenge such as 18 and to prove to myself that it wasn't all luck by going back and beating it a few more times.  There are some 


Challenge 18's sweet challenge is a king of the hill in Villa.

challenges though that seem to rely far too heavily on luck.  Even in these challenges though, you are minse meat without a good strategy. The only challenges that I didn’t particularly like were the two slow-motion challenges, simply because the matches took too long (timed matches, and clock moves in slow motion too) and action wasn’t frequent enough. Plus, it seemed that whoever got the first kill in these challenges tended to dominate the remainder of the match.

Continue to "Combat Simulator Menus", page 12. It really is a nice, informative page...