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Adventure games - from epic sagas to silly platformers, usually containing in-depth storylines, exploration, and fantastic level design.  Games in this category are often referred to as "action", "adventure", "strategy", or "role-playing" (RPG) gamesSports games-involve individual and team based contests with points, competition, and some simulation.  Games in this category are often referred to as "sports", "racing", and "fighting" games.Shooting games - involve twitch gameplay, intense action, projectile weapons, and action-packed gameplay.  Games in this category are often referred to as "first-person shooting", "arcade shooting", and "action" games.

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Welcome to NShooters, if we feel that you as a shooters fan will be interested in a game or peripheral, we will give it coverage right here on NShooters. If you enjoy other genres of games in addition to shooters, then be sure to visit NAdventures and NSports in order to get your fill of gaming content. Check out http://hub.ngenres.com for the highlight stories from each genre.

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Review  Perfect Dark  - Combat Simulator Menus
- By Mike Schneider, -by Andrew Weatherton , 6.30.00

 

Besides the Challenges, you'll come up against a few other possible options within the first menu of the Combat Simulator. The next option you will come upon in the list is “Load/Preset Games.”  With this option you are able to pick from a list of preset games or load your own game settings that you have saved (you can save up to four preset games on the game pack itself, and an additional four on any single controller pack).  


First menu you'll encounter in the "Combat Simulator".

 

With a game in which you can control as many aspects of a multiplayer battle as Perfect Dark, this option helps save a tremendous amount of time.  With a little bit of practice and some experimentation you can have some awesome setups primed, labeled, and ready to go if you need to get into a battle quickly and efficiently.  However, the settings that come loaded onto the cart are rather boring and uninspired so I wouldn’t recommend using them.  


The "Quick Start" menu.

Ah, the third choice on the list “Quick Start.”  As you can probably tell just by reading the title, this option is meant for getting you into a battle and quickly, but there’s a cost.  Quick start doesn’t offer players total control over all of the various options, but it gives novices a chance to get a feel for how everything works.  It simplifies everything and makes getting into a multiplayer battle more intuitive for less experienced players.  We recommend that you use this setting when you are playing Perfect Dark for the first time so that you don’t 
become completely overwhelmed with options.  Upon choosing “Quick Start” you will be sent to another menu with five choices.  The first two choices are “Players Only” and “Players and Simulants.”  These options are for free-for-all (no teams) death matching and lead to simplified setup menus that give players control over the major variables.  Players can control the scenario, some basic combat options, and the arena, weapons, and battle limits such as maximum number of kills or time limit.  They can also control the number of simulants (up to 8!) and their difficulty, but not their personalities.  The next three options in the menu are for team battles and their names speak for themselves they are “Player Teams”, “Players vs. Simulants”, and “Player-Simulant Teams”.  Each of these options leads to the same simplified game setup menus as the first two options did.  
Finally, the most in-depth and variable option on the list “Advanced Setup.”  This is the option that Perfect Dark vets are going to use the most.  It offers players control over basically every aspect of a multiplayer battle, the only downside to this being that it can be confusing if you don’t know what you’re doing.  With a little practice though, players will feel right at home.  Through the “Advanced Setup” menu players can mess around with everything from which songs they want to play


The Advanced Setup menu.

during a battle to whether they want simulants to run around taking every weapon they see and never use one or if they want to which weapons they want to appear and how often (there are nearly 40 weapons and power ups to choose from).

So exactly what all can you control when using advanced setup?  Well, the first thing you will have to choose is the game scenario.  There are a total of six scenarios to choose from, each one giving a completely different purpose to a multiplayer battle.  The first scenario is called “Combat,” it’s your basic all out kill-anything-that-moves (as long as it’s not on your team) that First Person Shooter fans have grown to love.  The next scenario, “Hold the Briefcase,” is basically “Flag Tag” from Goldeneye with a briefcase in place of a flag.  Players earn points by holding the briefcase for a certain amount of seconds (set by the player); however, in this version of the game, it is possible for the player that is holding the briefcase to defend themselves with their weapons.  “Hacker Central” is the next scenario available.  The goal of this scenario is to find a data uplink and get near a computer terminal (both of which are randomly placed in a level).  Once you are near the computer terminal (a small laptop computer) you can start downloading points from the computer.  Players are completely vulnerable and unable to use a weapon while uploading, making this scenario very challenging.  In fact, it’s too challenging if you set the download time too high.  Not exactly one of my favorite scenarios, but it’s something new, and can work well with teams.  The last scenario not specifically designed for teams is “Pop a Cap.”  In this scenario the computer randomly picks a player and labels them the cap.  Everyone who isn’t a cap is trying to kill the player who is, ala Turok 2’s Frag Tag.  If you kill the cap you get three points, and if you are the cap you earn a point for every minute that you are able to stay alive.  This is a fun and addicting new scenario, well thought out, and it’s fun whether you are the cap or not. Next, there is two different “Team Work” scenarios within Perfect Dark, both of which are very addicting and excellent inclusions to the game. “King of the Hill” is a mode in which one small segment of the level is colored green, and your objective is to hold that segment, or “hill”, for as much time as possible. Under the default setting, you get one point for every 20 seconds in a row that you or your team holds the hill. Also, you can set the hill to stay in one spot, or change to a new location with each successive time that it is successfully captured for 20 seconds. The other team scenario is “Capture The Case”, which is basically another name for the popular capture the flag game that other first person shooters possess. Each team has one briefcase at a designated location within the level, and their goal is to steal the other team’s briefcase, bring it back to their own base, while not allowing other teams to take their briefcase. This mode requires more teamwork than any other mode because in order to succeed, you need to have at least one person guarding your briefcase, and people going out together trying to capture the other team’s briefcase. 

You may recall being amazed at the number of options and variations available in Goldeneye's classic multiplayer mode.  If so, you are likely going to be surprised at how many more Perfect Dark offers.  Just about everything you could possibly ever want to control or modify, you can.  What could possibly be bad about that?  Well, it's confusing and intimidating for beginners, so Rare has included several options depending on a player's experience level.  If this is someone's first time playing Perfect Dark then they should go into "Quick Start" which offers simplified menus, which are less confusing for new players.  Once you become more experienced though, it's time to move onto "Advanced Setup" where you are given control of virtually every variable and option imaginable.  Perfect Dark lets you do everything you could have ever wanted to do in Goldeneye, and it does it with a better framerate and better character models than Goldeneye ever could.  Don't throw away Goldeneye just yet though; the fact that Perfect Dark has improved on a classic doesn't detract from the classic in my mind.  Goldeneye is still very fun, albeit a little simplistic when compared to its new sister, but it is this simplicity that may bring you back to the classic.  Simple can be good, every once in a while it's cool to go back to the basics.

Continue on, after this fact based page, to some opinions about the multiplayer level design, on page 13...