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Adventure games - from epic sagas to silly platformers, usually containing in-depth storylines, exploration, and fantastic level design.  Games in this category are often referred to as "action", "adventure", "strategy", or "role-playing" (RPG) gamesSports games-involve individual and team based contests with points, competition, and some simulation.  Games in this category are often referred to as "sports", "racing", and "fighting" games.Shooting games - involve twitch gameplay, intense action, projectile weapons, and action-packed gameplay.  Games in this category are often referred to as "first-person shooting", "arcade shooting", and "action" games.

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Welcome to NShooters, if we feel that you as a shooters fan will be interested in a game or peripheral, we will give it coverage right here on NShooters. If you enjoy other genres of games in addition to shooters, then be sure to visit NAdventures and NSports in order to get your fill of gaming content. Check out http://hub.ngenres.com for the highlight stories from each genre.

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Review  Perfect Dark  - Level Design
- By Mike Schneider, -by Andrew Weatherton , 6.30.00

In Goldeneye level size varied significantly; there were some arenas that were quite crowded when you played with three or four players (the archives comes to mind) and others that felt rather large at the time (the Temple, the Water Caverns, and of course the Library).  When Rare designed the multiplayer arenas for Perfect Dark, it seems that they definitely had the simulants on their minds; for in general, levels are larger and more complex in Perfect Dark than they were in Goldeneye. When the words 'larger and more complex' are used, one would quickly make an assumption that it is implied that levels have a maze-like flow to them, just for the sake of giving them a large feeling. However, it is clear that it wasn't this way, since levels are filled with nooks and crannies, sniping locations, and other items that make levels more than a labryinth. Despite this fact though, it is apparent that the levels were ultimately designed with a large number of users (ie. humans and simulants) in mind. If you’re going to use bots, then this is a good thing. Conversely, in my mind, if you're looking for a good one on one map, the best levels for this are in Goldeneye, not Perfect Dark, for Perfect Dark’s levels are simply too big for enough encounters to take place. The good news is that even 

with only two players you can still have up to a ten-player deathmatch (and the framerate is fine with two players and eight simulants).  In any case I have already grown to love many (actually most) of Perfect Dark’s levels.  They are incredibly well designed, and are all specifically made with multiplayer in mind.  Every map has it’s own special feature, and the classic Goldeneye maps that have been included (Temple, Felicity, and Complex) have all been improved.  The textures are updated and look stunning.  For example in one of the rooms of the Temple the ground is covered with sand so that the floor isn’t flat and one of the huge pillars has been made into sixteen smaller ones.  In the other two levels there have been secret rooms and platforms added, and in the Felicity the vents have been extensively redone so that you can climb into them (without the need to use the trick) and jump down a hole into another room.  


The new platform in Complex is a nice touch.


As are the additions to Felicity.

 

Fortress is one of the many well-designed levels.
The level design in Perfect Dark is unparalleled even by Goldeneye, just wait until you see the Fortress (a huge team base level with four structurally equal bases on each corner, three stories high, and a sniping perch outside of every base on the upper level overlooking walkways going across a giant pit), the Villa (another large level that is just awesome for “King of the hill”), or the Grid (the word “Grid” means
matrix, and it’s apparent that this level was inspired by the entrance to one of the buildings in the Matrix, it has an elevator and a glass floor that can be shot out; 
it’s just an awesome level).  Every level in Perfect Dark has something special that makes it a totally different experience than any other level available; my only complaint is that there are only sixteen levels.  Though sixteen may seem like a lot (and it is) it isn’t the more than thirty that Rare promised…. I have a feeling though that when we hook up the Game Boy version of Perfect Dark we’ll open up some new levels or sections of levels. One of the problems with Goldeneye was the lack of altitude differentiation on the radar.  You could storm into a room thinking that someone would be there when in fact they were on a different floor.  For those of you who like using radar you will be happy to know that Rare has attempted to patch up this problem a little bit.

Continue on to read our thoughts on "What's New in Perfect Dark Multiplayer," on page 14.