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Adventure games - from epic sagas to silly platformers, usually containing in-depth storylines, exploration, and fantastic level design.  Games in this category are often referred to as "action", "adventure", "strategy", or "role-playing" (RPG) gamesSports games-involve individual and team based contests with points, competition, and some simulation.  Games in this category are often referred to as "sports", "racing", and "fighting" games.Shooting games - involve twitch gameplay, intense action, projectile weapons, and action-packed gameplay.  Games in this category are often referred to as "first-person shooting", "arcade shooting", and "action" games.

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Welcome to NShooters, if we feel that you as a shooters fan will be interested in a game or peripheral, we will give it coverage right here on NShooters. If you enjoy other genres of games in addition to shooters, then be sure to visit NAdventures and NSports in order to get your fill of gaming content. Check out http://hub.ngenres.com for the highlight stories from each genre.

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Review  Perfect Dark  - "What's New In Multiplayer"
- By Mike Schneider, -by Andrew Weatherton , 6.30.00

FALLING/JUMPING OFF OF LEDGES:

In Goldeneye you could not fall or jump off of any ledges even if there wasn’t something in your way (with some small exceptions such as coming out of the vents in the facility).  In Perfect Dark this is no longer a problem, if there isn’t something blocking you from jumping then you can go ahead and jump off of a ledge.  In many cases you can jump off of a ledge and land on a platform below to save time or to try and evade a pursuer.  This newfound ability effectively speeds up the action and gives people running away from some one a better chance of 

being able to loose their opponents.  Don’t be afraid though, you won’t find yourself accidentally falling off of ledges all that often.  A small barrier to prevent people from being able to jump off guards some drop offs.  In some cases though, you can actually fall to your death.  This isn’t as much of a nuisance as you may think.  There are only about three places that you can actually fall to your death and so you have to watch your step in there and be careful to not be shot off by  someone else.  Rare added these pits to make the levels unique and they don’t get in the way as I thought they would, they actually add strategy.  I feel that most players will find the ability to jump off of ledges makes the game feel less constraining and 


One of the rare "pits of death", this one being in the G5 Building.

helps speed things up, it also makes for more variation and a raised level of excitement in matches knowing that someone could just hop down from above you at any moment 

WEAPONS IN MULTIPLAYER

Goldeneye’s weapons were great, both in their variation and in their overall James Bond feel.  How could Rare make guns that gave players more of a giddy sense of superiority or secret agent stealth than the grenade launcher or the silenced pp7?  Rare decided to not only make futuristic type weapons that still felt worldly but also alien type guns which are loaded using “orb osmosis”.   Some players find Perfect Dark’s guns to be a little too futuristic, however I think they fit the bill perfectly.  There is such a wide array of guns to choose from and a good player can kill another player using any gun if they know how to use it right.  You still get that power rush when you pick up those sweet guns like the Callisto NTG, and you can still find that secret agent feel if you use the Falcon (silencer).

But enough about the descriptions of the guns, you’ve already read about them in the “Weaponry” section right?  Of course you have.  What makes them fun in a multiplayer battle?  Well, there have been a few changes to the overall weapons mantra.  This time around it’s not considered cheating if you are armed with more 


Using 2 weapons at once in multiplayer is great.
than one gun, in fact it’s something you should try to do.  After all, two Maulers are better then one.  Not all guns let you carry more than one; just the smaller pistol type guns allow you to do this.  In order to get double guns you must pick up two of that same gun, it’s a great concept that helps even out the pistols and the automatics.  The next minor change is a welcome one, and it deals with the guns and ammo boxes. There is now an option that allows you to make these items glow, making easier to find them 
and see them from a distance.  Also, they tend to reappear significantly quicker then they did in Goldeneye.  In only a few seconds the gun or shield you just took will likely reappear.  Both of these are welcome changes to the goodies that fill Perfect Dark’s arenas.  Another modification is the ability to use certain gadgets in multiplayer arenas.  Besides weapons there are five items that you may choose to go into a slot in the custom weapons selection window.  Those items are the X-ray Scanner, the Cloaking Device, the Combat Boost, the Shield, and Disabled.  The Shield is the body armor from Goldeneye, and now you can choose whether or not it appears, and how often.  Disabled speaks for itself, but the three others are newbies they are items that aid you in killing your foe, but do not actually do any damage.  The X-ray Scanner allows you to see through walls and thus see your enemy before they can see you.  The Cloaking Device enables players to become completely invisible; there is a weakness though, if you fire your weapon or are hit you will become visible for a split second.  The Combat Boost slows down the action so that you can concentrate on getting headshots (I think this option is dumb, but it’s not like you have to use it).

The folks at Rare did bless us with one extremely large innovation in the weapons department; secondary functions.  Secondary Functions are ultimately the cream in the twinkie when it comes to Perfect Dark’s weapons. They are activated by holding down “B” for about a second.  A secondary function is usually a more powerful form of a weapon that uses more ammo then the primary function would.  For example you can charge up some guns so that their initial blast is more powerful, or you could transform the Super Dragon from an automatic weapon into a grenade launcher.  Each gun has it’s own unique secondary function, you can use the Falcon to “pistol whip” your opponent, you can crouch using the Sniper 


A laptop gun in its secondary function.

Rifle, and you can even throw the Dragon out in proximity self-destruct mode so that the next person to pick it up is blown to organic confetti.  Hearing that explosion and then seeing “killed so and so” has got to be one of the best feelings in the world, no seriously.  Some guns become threat detectors in the secondary mode thus effectively warning you about when things like proximity mines are around.  If you use the Laptop gun in secondary mode you can throw it out as a sentry turret and rack up some cheap and easy kills.  

Two additional innovations are the reloading animations and extra sticky mines.  Extra sticky mines?  Yes, now you can actually stick mines to other players!  So you can put a remote mine on someone, wait a few seconds to allow yourself time to get away, and then blow them up.  While the reloading animations are a daring thing to add, they have the possibility of becoming annoying.  Every gun has it’s own unique reloading animations, each of which is really cool to watch, but there is a meaning behind the reloading.  These animations help to balance the weapons out. For example a gun may seem to be very dominant over another.  However, it may be impeded by a long reload animation and a short clip.  At first this is annoying, but it helps prevent any one weapon from dominating all of the others.

UNARMED, BUT DON’T COUNT ME OUT

Rare has managed to make the fist a formidable weapon of sorts.  No longer is it the least useful gun in the game (well, perhaps it was better than the Klobb).  If you manage to punch someone when you are disarmed you will make their screen blurry, punch them enough and they’ll be about as mobile as a drunken Nintendork staffer.  But that’s not all; the secondary mode of unarmed is “disarm”.  Yes, you can actually run up to someone with a great gun and disarm them.  It is the ultimate humiliation if you actually manage to steel someone’s gun and kill them with it.  Let the trash talking begin.

DEATH ANIMATIONS

This is where I was surprised by Rare, they didn’t really do anything to make any really cool death animations like the enemies in the solo missions.  Your character will just make a final grunt (what no death pleads) and fall in virtually the same way every time.   The dead player’s screen slowly fades red (blood doesn’t trickle down ala Goldeneye) and some music key plays something that sounds like it’s ripped straight out of “Who Wants to be a Millionaire?”.  Though it’s just not the same as the James Bond cue from Goldeneye it’s not exactly going to kill your gaming experience.

RADAR

If you weren’t a fan of the radar in Goldeneye you would have to earn the “No Radar (Multi)” cheat by beating the Frigate on Secret Agent in under 4:30, this is no longer the case.  Now you may choose to have radar off either for only specific players or for everyone (except for the simulants who, as I mentioned early, seem to always know exactly where you are).  If you are a radar fan though (like me) then you will be glad to know that it has been slightly improved.  Now the size of the opponent’s dot on your radar depends on whether or not they are on the same floor as you.  If they are on a different floor they the dot is more of a half circle, if they are on the same floor then it is a small circle.  This is helpful so that you know whether someone is around the corner or on a different floor, but it is fairly difficult to distinguish the two dots.  

THE TRIPLE DUCK

Have you ever been hiding from one of your friends and they just snapped a look at your screen to find where you were?  This is no longer a problem if you perform a third duck, after you are ducked as low as you can go, then your screen will darken so that the other players won’t know where you are just by glancing at your screen.  This is just another one of those nifty features that lets you know that Rare added every little detail they could think of.  It is useful at times though, such as a two player “Hold the Briefcase” battle.


Continue on for some in-depth looks at the many ways the multiplayer allows for Customization, on page 15.