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Adventure games - from epic sagas to silly platformers, usually containing in-depth storylines, exploration, and fantastic level design.  Games in this category are often referred to as "action", "adventure", "strategy", or "role-playing" (RPG) gamesSports games-involve individual and team based contests with points, competition, and some simulation.  Games in this category are often referred to as "sports", "racing", and "fighting" games.Shooting games - involve twitch gameplay, intense action, projectile weapons, and action-packed gameplay.  Games in this category are often referred to as "first-person shooting", "arcade shooting", and "action" games.

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Welcome to NShooters, if we feel that you as a shooters fan will be interested in a game or peripheral, we will give it coverage right here on NShooters. If you enjoy other genres of games in addition to shooters, then be sure to visit NAdventures and NSports in order to get your fill of gaming content. Check out http://hub.ngenres.com for the highlight stories from each genre.

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Review  Perfect Dark  - Combat Simulator Customization
- By Mike Schneider, -by Andrew Weatherton , 6.30.00

Since day one, I’ve wondered just how many hundreds of hours I’ve spent engulfed in Goldeneye’s multiplayer, or how many times I had sent friends to their untimely demise. As we all know though, Goldeneye left my ego and I shrouded in mystery, since there was no way I could ever actually find out any of my desires. With Perfect Dark, all the mystery is gone, and my ego is able to rejoice. With a memory pak, I can save all my stats forever, provided the memory pak doesn’t somehow malfunction from overexposure to excess heat. With this, as expected, comes the problem of people creating malicious statistics. Any old Joe has the potential to cheat to their statistic’s content, leaving you to wonder how real anyone’s statistics actually are. But for the honest gamers out there, the option of saving your stats is a nice touch to an already impeccable list of options.

Although we may have lost face-mapping from Perfect Dark, Rare has made this an afterthought with the inclusion of a superb character selection process. Rather than just give you a whole slew of selectable peoples like in Goldeneye, they gave us that, while allowing you to mix and match the heads and bodies to your choosing. Rare included 75 different heads and 40 bodies, topping Arby’s ‘mix and match’ deal by quite a few… Goldeneye basically had 64 different characters available for multiplayer; by comparison, Perfect Dark offers 3000 different possibilities. Plus, before starting a match, you have the option of highlighting weapon and ammo pickups so they can be more easily seen from a distance, as well as individual players or teams, for easier recognizing. Or, before starting a match, you can assign names to not only your character, but to teams as well.

Furthermore, if you’re like me, you’ll find that some musical tunes are more up your alley than others. Everyone has preferences. But with Perfect Dark, unlike most other games, you can choose what selection(s) to battle to, or randomize it, as well as multiple tunes being played in a match. There’s nothing more sadistic than getting in an intense battle with fast paced music roaring in the background one second, then the song changing to a slow and steady piece right as you get a kill on someone.

If the amount of control you had over the game length in Goldeneye was compared to Perfect Dark, then you could call Goldeneye a restrictive babysitter and Perfect Dark a free loving Hippie. Obviously, in one of the aforementioned games, you’re very limited in your game length options (ie. Choosing between 5, 10, or 20 minutes, or first to 5, 10, or 20 kills, or no limit), while the other allows you all the freedom that any Hippie could possibly desire. If you want a game that is 7 minutes long, or the first to 9 kills, whichever comes first, you can do that. If you want a match set to exactly 100 kills, regardless of how long it takes, that can be done. There almost is no limit to the possibilities of game length, and we’re glad that it is this way. The only minor complaint out there is that Perfect Dark does not feature a “first to XX amount of kills” option, where as Goldeneye had a “you only live twice” mode. Although I didn’t commonly play “you only live twice” in Goldeneye, it wouldn’t have hurt at all to have also been given the opportunity to set limits based on the number of deaths.

“I want Rockets!” “No, we must play with automatics!” “How about pistols?” Ah yes, the days of Goldeneye when everyone had their own favorite individual weapons, that inevitably also belonged to different weapons groupings, meaning someone was bound to be upset. With Perfect Dark, this problem is alleviated, because if you don’t want to use any of the weapons groupings, you can completely customize which six weapons are going to be used in a match.

Finally, more props go out to Rare for the “lock” option. With this, you can allow one person to take control of determining the level, weapons, etc. of the match, rather than the default setting of everyone being able to modify stuff. You can allow it to randomly choose a person, assign it to a particular person, the last winner, or last loser. We’ve found that the matches get a more competitive flavor by setting it to “last winner.”

I could keep going on about the many, many different ways that Perfect Dark offers complete control over multiplayer matches; before, during, and after, but the point has been proven. It’s these options that add the suave slickness to Perfect Dark.


Continue on to the beginning of the end, it's Mike's Final Impressions on page 16.