Review Perfect Dark
- Mike's Final Impressions
- By Mike Schneider,
-by Andrew Weatherton
, 6.30.00
Everything
that needs to be said about Perfect Dark has already been said in the 15,000
plus words above this, the game is simply a masterpiece. Nearly everything
about it puts it at the head of the class on any gaming console. Very rarely
can a game live up to the hype surrounding it, but Perfect Dark has stretched
the boundaries beyond what I realistically believed was possible on a N64,
mainly due to the sheer number of options and things to do and complete within
this game. Rare could have released the Combat Simulator as a game in itself,
and you know what, I still would have given it a perfect 10. A Perfect Dark
multiplayer match represents the epitome of why I enjoy playing videogames so
much. It is the ultimate party game, combining slick level layout, impeccable
controls, insanely balanced weaponry, and great graphics and framerate, into a
trash-talking environment, in which while you take part in a battle, you can
completely forget about all other happenings of life, and focus on having a
good time with some friends. Oh, the laughs that occur while playing this
game, or the times I shouted rage filled comments towards the television when
a friend of mine seriously and honestly picked up 7 accuracy medals in about
10 matches worth of the game. Goldeneye defined split-screen multiplayer
battles, and Perfect Dark has set new precincts for not only the first person
shooting genre, but videogaming as a whole. Many kudos to Rare for having the
aspirations to not be content with merely recreating Goldeneye (which still
would have been a fine game), but to pick their brains until every waking
feature of the game was good to go. Although Perfect Dark isn’t perfect, the
flaws within it are few and far between, and can easily be looked past. My
only quip with the game falls within some of the one player missions, which I
believe Rare placed too much emphasis on being complex in design. More so in
Perfect Dark then Goldeneye, when I got stuck in the game, it was because I
wasn’t sure of where to go next within the mission at hand. But still, there
are other missions, such as Villa, Area 51, or Crash Site, which were simply
remarkable. Even though I will maintain that Facility in Goldeneye is the best
designed one player level of any first person shooter ever, Perfect Dark’s
one player missions are superior to Goldeneye’s due to all the subtle, and
not so subtle enhancements that have been made to the game’s engine. The
added voices add a ton to the missions, and objectives seem to be more
diverse, this time around, for example. And before I hang it up on this
review, I need a place to make a comment that is close to my heart: What
happened to how projectile based weapons fly through the air?!? In Goldeneye,
my aim was dead on with the grenade and rocket launcher, but with Perfect
Dark, I still haven’t mastered the art of the explosives. But seriously, if
you own an N64, have the money available, and haven’t bought yourself a copy
of Perfect Dark yet, may I have permission to get a scan of your head to make
sure your brain is still functioning? The game is a must in every N64
owner’s library; there is no N64 owner who should be left in the dark.
-Mike
Schneider
Continue on for Andrew's
Final Impressions on page 17.
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