Review Perfect Dark
- Andrew's Final Impressions
- By Mike Schneider,
-by Andrew Weatherton
, 6.30.00
After all that I have written in this review I am about out
of things to say about Perfect Dark, you simply have to play this game.
It is going to be a classic, and if you are a Goldeneye fan then there
is no reason to hesitate. There are parts of Perfect Dark that are done so well I’m
simply in awe (the combat simulator comes to mind).
Rare truly is the best at what they do, most other companies with a hit
like Goldeneye on their hands would have thrown out some rushed piece of junk
to milk sales. Rare goes and
makes a game that is so far beyond the original that it doesn’t seem
possible. I honestly can’t
think of more than four or five things that they could have added to this game
with the cartridge limitations. Though
Rare certainly doesn’t make it obvious that they only had 32MB to work with.
There is speech all over the place in this game, the artificial
intelligence is unparalleled, the stat-tracking is innovative and a great
addition, the combat simulator lets the player do just about everything they
could ever want to without writing their own code.
Perfect Dark is just one of those games that I can just play and it
makes me smile. Just as Zelda:
Ocarina of Time and Mario 64 seem to be the summit of their genre and a
testament to gaming’s direction and ability, Perfect Dark is at the top of
its own. Don’t believe the
hype, experience the reason it was generated in the beginning.
If you don’t play Perfect Dark you are keeping yourself from
experiencing one of the greatest games that the videogame industry have ever
seen. I challenge you to look
past all of the hype that has surrounded Perfect Dark and haunted it’s
creators to see that there are still people out there that know how to make
great games, and that many of them are employed at Rare.
I would like to applaud those people for breaking the mold and being
willing to delay this game until it was finally truly complete.
Though, even now I’m wondering what types of things will be opened up
when the Game Boy version of Perfect Dark is released.
Perhaps there will be additions made to multiplayer levels such as the
warehouse where an unreachable and unfinished room is adorned by a grate with
a question mark on it. Or perhaps
there will be entirely new levels opened up or more classic Goldeneye levels
opened up. But, to tell you the truth, it doesn’t matter if there is
nothing more to unlock in this game, I am Perfectly happy with the
product that I own right now. I
can see myself playing the combat simulator five years from now. Thank you Rare, and thank you Nintendo for showing the gaming
world that there are some people who are in this industry to make great games.
It is these games that keep me smiling whenever I see my Nintendo 64,
despite all of its short comings I still love the thing to death.
Some of the best games ever made were made for this system.
I’m proud to own it, and I’m proud to write about it, and I’m
proud to tell you that Perfect Dark is a game that you are going to love. So
“Buy it now!”
-Andrew
Weatherton
Finally, either check out Fudgenut's
Impressions, the person who didn't contribute to this review other
than his impressions, or else return to the page
that displays the final ratings.
|
|
|