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Adventure games - from epic sagas to silly platformers, usually containing in-depth storylines, exploration, and fantastic level design.  Games in this category are often referred to as "action", "adventure", "strategy", or "role-playing" (RPG) gamesSports games-involve individual and team based contests with points, competition, and some simulation.  Games in this category are often referred to as "sports", "racing", and "fighting" games.Shooting games - involve twitch gameplay, intense action, projectile weapons, and action-packed gameplay.  Games in this category are often referred to as "first-person shooting", "arcade shooting", and "action" games.

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Welcome to NShooters, if we feel that you as a shooters fan will be interested in a game or peripheral, we will give it coverage right here on NShooters. If you enjoy other genres of games in addition to shooters, then be sure to visit NAdventures and NSports in order to get your fill of gaming content. Check out http://hub.ngenres.com for the highlight stories from each genre.

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Review  Perfect Dark  - Controls
- By Mike Schneider, -by Andrew Weatherton , 6.30.00

“If it ain’t broke, don’t fix it.” Goldeneye had the most intuitive control set up to hit a gaming system, and Rare wisely opted to not change much over from the controls between Goldeneye and Perfect Dark. Joanna’s movement is very similar to that of James Bond’s in Goldeneye.  However, there are some fairly minor changes.  The first of which is her crouching ability.  Joanna is able to crouch in two levels.  The first time you crouch you are about halfway between standing and crouching, crouch again and you are really low.  The lower you are crouched the slower you move, so it’s a trade off.  The only complaint I have is that, unlike Bond, Joanna will not automatically crouch when you come to a tunnel or something. Another new thing for Joanna is her ability to move certain items by pushing them.  For example, she could duck behind a couch and use it as a shield as she pushes it across a room. The other new aspect to the controls is the weapon wheel. By 

holding down ‘A’, a menu pops up that lists every weapon and gadget that you’re in possession of, thus allowing you to quickly and efficiently change items when you possess a large amount of them. I loved this feature in Turok Rage Wars, and it still works great in Perfect Dark, albeit, the weapon wheel is not always the answer in the heat of a battle though. However, for whatever the reason may be, there is a limit to how many weapons show up in this “quick weapon change” setting, mean that in rare situations when you are carrying an extremely high inventory of goodies, you will not be able to access everything from this popup menu. This is a minute flaw, but since it is there and there’s a chance that you’ll come up against this, it is necessary to note the fact. Upon holding A (to access the weapon wheel), you can tap Z twice and be able to access a list of orders


The top player is using the "weapon wheel" to quickly change their weapon. We like the weapon wheel.

you can give to the simulants on your team, be it to defend you, attack a specific person, or more. Plus, there is 8 possible control settings to choose from. If we had one wish, seeing that guards are able to roll to evade your shots almost at will, we’re slightly disappointed by the fact that you cannot make Joanna do the same. A roll option could have made Joanna feel less “stiff”, and would have allowed for the controls to make a more drastic step beyond the masterful eyes of its predecessor.


Continue on to the "Sound Section of this novel/review", page 5 ...