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Adventure games - from epic sagas to silly platformers, usually containing in-depth storylines, exploration, and fantastic level design.  Games in this category are often referred to as "action", "adventure", "strategy", or "role-playing" (RPG) gamesSports games-involve individual and team based contests with points, competition, and some simulation.  Games in this category are often referred to as "sports", "racing", and "fighting" games.Shooting games - involve twitch gameplay, intense action, projectile weapons, and action-packed gameplay.  Games in this category are often referred to as "first-person shooting", "arcade shooting", and "action" games.

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Welcome to NShooters, if we feel that you as a shooters fan will be interested in a game or peripheral, we will give it coverage right here on NShooters. If you enjoy other genres of games in addition to shooters, then be sure to visit NAdventures and NSports in order to get your fill of gaming content. Check out http://hub.ngenres.com for the highlight stories from each genre.

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Review  Perfect Dark  - Weapons
- By Mike Schneider, -by Andrew Weatherton , 6.30.00

First and foremost, I’d like to say that from day one, the aspect of Perfect Dark that worried me the most was the use of alien weaponry within the game. Looking at most other first person shooters that tried to mix alien weapons with human weapons, the result was an imbalance in power and/or realism. Take Turok 2, where a headshot with a bow and arrow kills an enemy, but a blast with a cerebral bore that drills itself into the body leaves somebody losing half a life; the results of the weapons was simply not believable. Fortunately, Rare has put to rest my worries that Perfect Dark would feature weapon imbalances.

The beauty behind the weaponry in Perfect Dark is that with a few notable exceptions of weapons that you wouldn’t expect to be as powerful as the rest, it is equally possible to get kills with just about any weapon, and each weapon has pros and cons to them. Take the reaper, a weapon with a 200-clip magazine that fires very fast. Fast, yes; accurate, no. Or the Cyclone, another fast weapon that 


A certain staffer here likes to blame the Cyclone's magazine dischard for ruining his accuracy %.

has a magazine discharge secondary function. At the price of this is the fact that it takes longer to reload than most weapons. Another weapon with a slow reload is a bow, but when used in its secondary function, provides one hit kills. Then there’s the tranquilizer, a weapon that requires precision aiming, and is fairly weak; but, when successfully used, results in the player that you hit having very fuzzy vision for a long while. A strategy you can consider after sedating the person with tranquilizers is to use 
the secondary function of the tranquilizer, a lethal injection shot, and try to lethally inject them. They’ll usually be so out of it, that this is entirely possible.

The list goes on and on, with weapon features such as being able to drop your dragon as a proximity mine, using your RCP-120 as a cloaking device in addition to a weapon at the price of burning more ammunition, using the slayer to guide a rocket while at the same time leaving yourself a sitting duck or setting up your laptop gun as a mini turret on the wall. Perfect Dark’s weapons are clearly well thought out, and equally fun to use. Never in any other game have I had so much trouble deciding on what my favorite weapons are, which is a good thing. There are just so many cool features with so many guns, and at the same time, a unique balance to them that is something out of a dream come true.

One weapon that is especially brilliant is the FarSight. I’m sure that you’ve heard of that by now, and more than likely, already fragged your share of bots and humans with it. The FarSight is such a formidable weapon because of its unique ability to be able to shoot through walls. Although I still have no clue what the purpose of it is in its primary function, when used in the gun’s secondary function, it also is able to help you locate your targets. The FarSight, more so than any other weapon in Perfect Dark, Goldeneye, or any other N64 FPS for that matter, can alter your playing style when you know that someone is using it. Literally, when a friend of yours has one, and you are on the opposite side of the level, you  will be dancing like a little ballerina in a tutu trying to evade their farsight shots from afar.  


Farsight's can make people dance with fear.

As if it hasn’t been stated enough already, the secondary functions of weapons are well-conceived, and even help in making multiplayer matches more fun and fair. There are two secondary functions to weapons that demonstrate this perfectly. First, the disarm function. In Goldeneye, upon getting killed, you’d start out without a weapon, and when playing against vets who knew the Goldeneye levels inside and out, backwards to front, side to side, and knew where you were before you even pressed the start button, it would be a frantic race against the clock to find a weapon before they’d be back to slaughter you again. Only having a simple punch, you were left out to dry like a sorry animal in a slaughterhouse. However, in Perfect Dark, thanks to the secondary function to your punch, “disarm”, you now have a fighting chance to prevent one death from turning into two or three quick massacres against your helpless soul. With the disarm, you have the opportunity to even the odds by stealing the weapon they were planning on using to kill you with. You have the opportunity to give them a taste of their own medicine.

Another weapon, the K7 Avenger, also helps keep matches fair. For me, there was nothing cheaper than some lucky gamer starting next to the proximity mines in a Goldeneye match, then proceeding to win the whole battle simply because of their random mine scattering, without me being able to do anything about it. In Perfect Dark though, thanks to the K7 Avenger’s secondary function, it has a threat detector that shows you where mines are, meaning that skill less loser has to rely on smart mine placements, and basically, real skill to beat you. Returning to the 


The top would be the avenger in its secondary mode. A very helpful secondary function, we might add.
awesome balance in Perfect Dark’s weapons, the K7 Avenger is one of the weaker automatic weapons, with a small magazine. Plus, it takes a long time to reload. Thus, there is a definite trade off here to being able to detect mines, because someone who comes up against you with another weapon stands a good chance of winning the standoff. Once again, it cannot be emphasized enough that there is balance and depth to the weapons in Perfect Dark that is unmatched by any game, period. Perfect Dark has around 40 weapons, and each of them have secondary functions to them. In general, the secondary function of the weapons is more difficult to use, requires better aiming, burns ammo quicker, etc., but results in more damage being done when used correctly. In most FPS games, you’re lucky to see 20 original weapons; Perfect Dark’s arsenal is perfect!


Continue on and find out if we believe Carrington Institute was worth the efforts, on page 7...