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Adventure games - from epic sagas to silly platformers, usually containing in-depth storylines, exploration, and fantastic level design.  Games in this category are often referred to as "action", "adventure", "strategy", or "role-playing" (RPG) gamesSports games-involve individual and team based contests with points, competition, and some simulation.  Games in this category are often referred to as "sports", "racing", and "fighting" games.Shooting games - involve twitch gameplay, intense action, projectile weapons, and action-packed gameplay.  Games in this category are often referred to as "first-person shooting", "arcade shooting", and "action" games.

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Welcome to NShooters, if we feel that you as a shooters fan will be interested in a game or peripheral, we will give it coverage right here on NShooters. If you enjoy other genres of games in addition to shooters, then be sure to visit NAdventures and NSports in order to get your fill of gaming content. Check out http://hub.ngenres.com for the highlight stories from each genre.

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Review  Perfect Dark  - Counter Operative Mode
- By Mike Schneider, -by Andrew Weatherton , 6.30.00

I guess some things look better on paper than they actually turn out. I must admit, that upon hearing about counter-op, I held strong beliefs that this would be yet another stellar mode within Perfect Dark. Unfortunately though, it isn’t. In a move perhaps stolen from the blockbuster production, “The Matrix”, one person controls Jo, while the other person takes the role of an enemy trying to stop Jo. With every death you incur while controlling the enemy, you are warped to the body of a new enemy in the area. Unfortunately though, in some levels, this doesn’t work as well as planned. To be blunt, counter-op will get boring and frustrating for the enemy player, once they realize that they’re getting killed every five seconds, put in someone else’s body, killed again 5 seconds, put in someone else’s, body, until the process is over upon Jo’s completion of the level. The enemy characters get put into their grave very easily, and trying to get back into the game upon one death usually doesn’t happened, because you’ll get plastered again before you realize what’s up. It really becomes a redundant process, and ultimately ruins the replay value of the mode.  

In addition, we noticed in the last level, that when you take control of a skedar, they simply turn into a Mr. Blonde. It would have been cool to control a skedar instead of just another body. Also, you cannot become the last boss. Finally, once you have used up all of the enemies that you can use, then you keep starting at the beginning of the level with no weapon.
Why do we have to use this guy instead of the skedar in levels that the skedar are within?

Continue onto the next page we've aptly titled "Combat Simulator Introduction", all on page number 10...