Review Perfect Dark
- Counter Operative Mode
- By Mike Schneider,
-by Andrew Weatherton
, 6.30.00
I guess
some things look better on paper than they actually turn out. I must admit,
that upon hearing about counter-op, I held strong beliefs that this would be
yet another stellar mode within Perfect Dark. Unfortunately though, it
isn’t. In a move perhaps stolen from the blockbuster production, “The
Matrix”, one person controls Jo, while the other person takes the role of an
enemy trying to stop Jo. With every death you incur while controlling the
enemy, you are warped to the body of a new enemy in the area. Unfortunately
though, in some levels, this doesn’t work as well as planned. To be blunt,
counter-op will get boring and frustrating for the enemy player, once they
realize that they’re getting killed every five seconds, put in someone
else’s body, killed again 5 seconds, put in someone else’s, body, until
the process is over upon Jo’s completion of the level. The enemy characters
get put into their grave very easily, and trying to get back into the game
upon one death usually doesn’t happened, because you’ll get plastered
again before you realize what’s up. It really becomes a redundant process,
and ultimately ruins the replay value of the mode.
| In
addition, we noticed in the last level, that when you take control of a skedar,
they simply turn into a Mr. Blonde. It would have been cool to control a
skedar instead of just another body. Also, you cannot become the last boss.
Finally, once you have used up all of the enemies that you can use, then you
keep starting at the beginning of the level with no weapon. |
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Why do we have to use this guy instead of
the skedar in levels that the skedar are within? |
Continue
onto the next page we've aptly titled "Combat
Simulator Introduction",
all on page number 10...
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